One very nice thing about this time in the production of a game is that a lot of concepts get released. I can actually show people that I have indeed been producing art for all these years! BRINK's characters were awesome to work on. It was challenging, but obviously really rewarding to pin down the aesthetic for both teams and design the tons of different customisation assets that people will eventually use to make all their own characters.
It's difficult not to invest personally when working on one project for so long. Fortunately it seems to have worked out, and there is nothing more awesome than being able to see other people take the things you've designed and make them come alive. The trailer by Blur Studios was a particular treat.
That's all for now. With luck will be able to post more later.
Please go have a look! I ought to have more work going up in not too long a time -- it's looking a touch bare at the moment. The best part, after nearly four years of working at Splash Damage, I've finally got enough released concept work to show. Craziness. Plus I changed the gawd-awful colour scheme and header graphic. Mmm, skulls. That one is a king vulture.
The work is from Brink, an FPS developed by Splash Damage and published by Bethesda Softworks. I managed to wrangle the enviable task of designing of the characters. Great project to do it for. We had loads of creative freedom.